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Sto weapon modifiers

WebThe exact combination that is optimal for you depends on your build, and optimizing weapon modifiers is the literal last thing to optimize. Any blend of [CrtD] and [Dmg] (and [Pen] if … Web20 Sep 2024 · Tier: 6 Hull modifier: 1.45 Shield modifier: 1.125 Turn rate: 8.5 Impulse modifier: 0.15 Friction/Traction: 0.40 Bonus Power: +10 WPN, +10 AUX, +5 ENG, +5 SHLD Bridge Officers: Cmd Eng/MW, LtC Sci, Lt Tac, Lt Eng, Lt Uni/MW Weapons: 4/4 Device slots: 4 Consoles: Tac 2, Eng 5, Sci 4, Uni 1 Innovation Ship Mechanic Full Suite of Cruiser …

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Web1 Nov 2024 · If I remember, the base weapon attachments are: phaser - proc to system offline plasma - proc to DoT disruptor - proc to resistance debuff anti-proton - crit severity polaron - proc to power drain tetryon - proc to shield drain However, there are many hybrid types and special types of each and also special modifiers only available through crafting Web29 Oct 2024 · Hull Modifier: 1.21 Shield Modifier: 0.99 Fore Weapons: 4 Aft Weapons: 3 Device Slots: 2 Bridge Officer Stations: 1x Lt Commander Tactical, 1x Commander Tactical / Miracle Worker, 1x Lt Commander Engineering, 1x Ensign Science, 1x Lieutenant Universal Consoles: 4 Tactical, 4 Engineering, 3 Science, 1 Universal (scales with level) Base Turn … short new balance femme https://clickvic.org

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Web1 Jan 2015 · erei1: vuln. locator and [CrtD] mod on weapons give much much more damage than vuln. exploiters combined with [CrtH] modded weapons (imagine you have 5 tac … WebI also liked the idea of the experimental proton weapon being ale to use both cannon an beam type weapon buffing abilities, and if they were implemented into some of the weapons of other rep sets that have a single beam or cannon rep weapon in the set could be interesting (might be needed to be adjusted, or made as a toggle to switch between … Web18 Jan 2024 · 1) Size(in tons): Size is the basis for transport requirements and cost, although there are other modifiers to cost (discussed below) 2) Hit Points: Unit hit points are compared to weapon damage during combat to determine the chance of destruction (the Damage Check). The chance of a weapon destroying a unit is (Weapon Damage / Hit … santa at the star frisco

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Sto weapon modifiers

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Web2 Feb 2024 · Reputation: 13. #4. 02-02-2024, 02:18 AM. Pen will always be better without a drastic change in game mechanics. Over's proc doesn't always work with things that proc on Beam Overload, limiting its utility, and Pen has trickle-down benefits for all your damage from that weapon regardless of skills or build. Reply. WebGround weapon Edit Contents 1 Melee 1.1 Playable weapon types 2 Ranged 2.1 Damage types and bonuses 2.1.1 Phaser 2.1.2 Disruptor 2.1.3 Plasma 2.1.4 Polaron 2.1.5 Tetryon …

Sto weapon modifiers

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Modifiers removed from the game, or merged into new modifiers, during the various skill revamps the game has had. See more Web8 Aug 2024 · Personal Space Traits-. Adaptive Offense 2.7%. 2.7% Critical Chance. Transforms to 9% Critical Severity almost instantly but included it regardless. 23% (2.7%) Starship Traits-. Weapon Emitter Overdrive. Terran Goodbye. 25% Critical Chance.

WebWeapon mod CrtD is a holdover from the early days, and is notably at a 10:1 ratio over CrtH. Nearly every such addition since has been balanced at a 5:1 ratio (consoles, skills, etc.). … WebThis Universal Console can be upgraded using the Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The …

WebAny conventional Warp or Singularity Core will only have one modifier from each of the following categories (some special Cores have more than one): Mk XI+ … http://comatoes.github.io/sto-crit-calc/

Web14 Jan 2014 · While this isn’t relevant for torpedoes, the damage listed for an energy weapon is for a base weapons power level of 50. The formula that governs this is: Damage multiplier = 1 + (Pwr – 50)/50 So at a full 125 weapons power, the weapon will be 2.5x more potent than its item text would indicate. How Damage Boosting Skills Work

Web10 Dec 2024 · WpnMods: Generic weapon modifier like CrtH, CrtD, KB* and Dot* provide an additional 0.02 BaseDamage increase per modifier, while Dmg, Run and Sonic do not. … short news article about climate changeWebCrafted weapons have the advantage of the [Pen] mod and they're easier to get to UR and epic, which goes for all damage types. As for the plasma burn, it's kinda bad. ... Romulan Plasma is actually one of the worst items in all of STO since they sacrifice one modifier for a Proc that does little compared to the cost of the lost modifier. santa baby christmas lyricsWeb10 Dec 2024 · WpnMods: Generic weapon modifier like CrtH, CrtD, KB* and Dot* provide an additional 0.02 BaseDamage increase per modifier, while Dmg, Run and Sonic do not. [Ene] Mod on armors (5% Energy Damage) Target Optics (50% All Damage at III) Iconian Resistance Elite 3 Set Bonus (33% All Damage) short new hairstyles for 2018WebNon-re-engineerable modifiers include: [Amp] (space crafted Shield Arrays) [Arc] (space crafted weapons) [Borg] (ground Omega reputation weapons) [CdrD] (space crafted … short news articles on bullyingWeb28 May 2010 · In addition to the various shield types, there are also other modifiers that may impact the shield’s performance. These modifiers are: style="font-weight: bold;">Cap – increases the Maximum Capacity by 10%. style="font-weight: bold;">Reg – increases Shield Regeneration by 10%. style="font-weight: bold;">Dis short news conference today by sarah sandersWebThe [proc] modifier is just a placeholder, because this weapon already has the phaser proc in addition to the polaron effect. So, whenever you see a weapon with a [proc] modifier, it's … short news article todayWebThen, when reading about sto weapons mechanics, most people used to consider acc to be the best modifier, followed by crth, then crtD and finally dmg. And it showed in the prices … short news items crossword