WebIf an effect has multiple possible subjects, the GM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed. Notes: Petrified, Spellcaster, Damage, Control, Utility, Combat, Deception WebEvocation [ Fire] A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature …
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WebIf you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Dragon Wing Bow Magic Items roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or Muroosa Balm WebA weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within range that you can see with shots. Each creature in the area must succeed on a Dexterity saving throw or take the weapon's normal damage. The DC equals 8 + your Dexterity modifier + your proficiency bonus if proficient. fnac candy audio
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WebMar 8, 2024 · It would also probably work well with a system like BESM, Mythic or FU which can cover well stuff like that. Probably Gurps too. As for more traditional RPGs. Beyond the Supernatural and Call of Cthulhu are two that come to mind for RPGs that could be used to run a Firefighter campaign with no supernatural elements. Web1d4/level fire damage (max 5d4). PZO1110: Carrion Compass: You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. PZO9444: Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. PZO1110: Celestial Healing: You anoint a wounded creature with the blood of a good outsider. PPZO9410: Charm Person WebWand of Fireballs Requires Attunement by a Spellcaster This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. green software engineering accenture